I wrote this comment to Steven Johnsons article on Oni and the interfaces of today's games:
Thank you for an excellent issue of FEED... most engaging. Counterstrike has two characteristics that supports a narrative feeling (well two that haven't been mentioned here anyway):
1. When the game starts you learn by following other players to get a grip of the map and where the enemy will appear. This is how I have learned every map in the game.
2. Watching the game after you have been killed (where you have the ability to look at the other players from any angle) tells you a great deal about the both teams and how they are likely to act. This way you also get the feeling of a story being acted out, like watching a movie.
Thursday, October 11, 2007
what this is:
Usually interface stuff
Write to firstname.lastname@example.org